public class PlayerState_蓄力收棍 : PlayerStateBase
{
	public override void OnEnter()
	{
		_Mono._Ani.Play("蓄力收棍");
		_Timer = _Mono._Dict_AniName_time["蓄力收棍"];
		_NextState = StateType_Player.正常移动;
	}

	public override void OnExit()
	{
	}

	public override void OnUpdate()
	{
		base.OnUpdate();
	}
}
